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Author: Subject: Renderman Studio
SJM
TD & Tutor
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Posts: 29
Registered: 18-3-2008
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[*] posted on 25-3-2008 at 13:36
Renderman Studio


I am pleased to announce the availability of the Introduction to RENDERMAN STUDIO DVD.


http://renderman.digitalrendering.com//images/DVDCover.jpg

This DVD contains over 3 hours of material.
All chapters are 1280x720 resolution

Topics included in the DVD:

Introductions & Basics
Chapter 1: Introduction
Chapter 2: Getting Started Picking up after the installer finishes. How to get RMS up and running
Chapter 3: How Renderman Works Brief overview of REYES, Renderman terminology and how Renderman Studio fits in
Chapter 4: Render Settings A walkthrough of all the renderman render settings in Maya

Using the tools
Chapter 5: SLIM Pixar's GUI for shader creation. How it works, how to create shading networks and why it's so special
Chapter 6: IT The Framebuffer and compositing tool
Chapter 7: Alfred Introduction to dispatching network jobs

Standard Techniques
Chapter 8: Shadows Depth Map, RayTraced & Deep shadows are all discussed and explained.
Chapter 9: Displacements One of the many powers of Renderman. Learn how to apply procedural and texture map displacements
Chapter 10: Motion Blur Control camera effects such as motion blur (including subframe & multi segment) and DOF etc
Chapter 11: Raytracing An introduction and walkthrough of Raytracing in Renderman Studio

Advanced Rendering
Chapter 12: Passes, Secondary Outputs and AOVs Learn how to render multiple outputs automatically and understand the difference between a pass, an output and AOVs.
Chapter 13: Point Clouds Render efficiently, not harder. Reusable Pointclouds are a must for multiframe caching of data
Chapter 14: Brickmaps If you like pointclouds, you will love Brickmaps. Detailed introduction to multiresolution 3D texture baking
Chapter 15: Ambient Occlusion Both raytraced and approximate Ambient Occlusion are discussed and explained
Chapter 16: Global Illumination Interior and Exterior shots can benefit from using Studio's GI tools
Chapter 17: Subsurface Scattering How to calculate and apply translucency and scattering techniques
Chapter 18: Rendering Fur Covering Maya fur and Deepshadows

Rendering Complex Scenes
Chapter 19: Level Of Detail Render different levels of object complexity - vital for huge scenes
Chapter 20: RIB Archives Render hundreds or thousands of objects without slowing down your maya session
Chapter 21: Optimising & Analysis Learn to troubleshoot and optimise your renders

The DVD also includes links and project files for the tutorials.
















The final price will be 99 euros. But pre-ordering the DVD before 1st July will be 65 euros.


An online downloadable version will be available at a later time.

Technical Specifications:
DVD Reader required or broadband internet for downloading.
Screen capable of displaying at least 1280x720
Quicktime required
H264 codec required.
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